Animated Counter
Count toward a target the first time it enters view.
Make it yours.
Install the editable source and its dependencies into your React + Tailwind project.
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pnpm dlx shadcn@4.0.8 add http://localhost:3000/r/animated-counter.jsonUse it
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"use client";
import {AnimatedCounter} from '@/components/jez-ui/ui/animated-counter';
export default function Example(){
return <><div className="w-full rounded-xl bg-accent p-9 text-foreground md:p-14"><AnimatedCounter target={2048} className="font-display text-7xl tracking-tight md:text-8xl"/><h3 className="mt-6 text-2xl">Small steps. Real progress.</h3><p className="mt-2 text-sm">Counts into view, once you're here.</p></div></>;
}Props & types
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{
target: number;
duration?: number;
className?: string;
}Source
View 2 source files
registry/ui/animated-counter.tsx
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"use client";
import * as React from "react";
import { cn } from "./utils";
import { animate, useInView, useReducedMotion } from "motion/react";
export function AnimatedCounter({
target,
duration = 1.4,
className,
}: {
target: number;
duration?: number;
className?: string;
}) {
const ref = React.useRef<HTMLSpanElement>(null);
const visible = useInView(ref, { once: true });
const reduce = useReducedMotion();
const [value, setValue] = React.useState(0);
React.useEffect(() => {
if (!visible) return;
const animation = animate(0, target, {
duration: reduce ? 0 : duration,
onUpdate: (v) => setValue(Math.round(v)),
});
return () => animation.stop();
}, [visible, target, duration, reduce]);
return (
<span
ref={ref}
className={cn("tabular-nums", className)}
aria-label={String(target)}
>
<span aria-hidden="true">{value.toLocaleString()}</span>
</span>
);
}
registry/ui/utils.ts
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import { clsx, type ClassValue } from "clsx";
import { twMerge } from "tailwind-merge";
export function cn(...values: ClassValue[]) {
return twMerge(clsx(values));
}
Dependencies
motion@13.2.0 · clsx@2.1.1 · tailwind-merge@3.5.0
Accessibility & behaviour
Respect reduced-motion preferences. Decorative effects must not carry essential information. WebGL scenes include a static fallback and only render while visible.
Read the accessibility and performance guide →